By Alex Highley In the last few months, Pokémon Go has helped shift the gaming community from their TV and computer monitors to outdoor locations where they search for highly coveted Pokémon species. By bringing gamers out of their homes to parks, monuments, streets, and courtyards that they otherwise might never have visited, this game is changing the way these public spaces are being used, at least for now. Businesses are taking note and are attempting to take advantage of the new market of people that are within a short distance. Of course, the long-term value of the game remains to be seen since the popularity of the game will likely wane eventually. But there is the possibility that more video games will be created like Pokémon Go in the future, further drawing throngs of people into public areas and engaging them with the surrounding amenities, businesses, and people. GOPC supports creative ways of bringing people into contact with the assets and anchor institutions of Ohio’s cities.
With gamers walking down underused streets and ambling around public parks, people who otherwise might not have been outside are now new visitors to these areas, and more likely to participate in other activities such as buying a coffee at a nearby shop, interacting with strangers, or walking around a previously empty park. Increased interaction in these areas that were previously uninhabited will help boost the image of these public spaces, which often suffer from the stigma attached to underuse. New ways of attracting new visitors to city parks and plazas will help spur economic and social growth in public spaces in the future.